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Belgariad 1: Pawn Of Prophecy
Long ago, the evil God Torak fought a war to obtain an object of immense power – the Orb of Aldur. But Torak was defeated and the Orb reclaimed by Belgarath the sorcerer.
Garion, a young farm lad, loves the story when he first hears it from the old storyteller. But it has nothing to do with him. Or does it? For the stories also tell of a prophecy that must be fulfilled – a destiny handed down through the generations.
And Torak is stirring again...
Belgariad 3: Magician's Gambit
Many thousands of years ago, two prophecies came into being - and a moment was fixed, when only one would determine the future. This moment - a clash between the maimed god Torak and the descendant of the Rivan king, is approaching...
Garion, brought up as a farm lad but now beginning to understand the extent of his part in the prophecy, and working hard to control his sorcerous power, is travelling towards this meeting in a sinister tower where the evil god lies sleeping. With him is the wise sorcerer Belgarath. And Ce'Nedra - a wilful young princess who refuses to believe in sorcery. But is terrified that Garion will die in the coming confrontation...
Belgariad 2: Queen Of Sorcery
Legends tell how the evil god Torak was imprisoned in a centuries-old slumber, unable to awaken without the Orb of Aldur - an object of almost unimaginable power. But now a renegade priest has stolen the Orb and is trying to reawaken the maimed god.
Following his trial are Belgarath the sorcerer and his daughter Polgara. With them is Garion, a young farm lad whose life has been totally overturned and who is struggling to come to terms with the fact that he, too, has the potential to be a great sorcerer.
In this second title, the group travel through strange lands - on into Nyissa, where a snake queen aims to have her coils around Garion...
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